2007
Baker, E. L., Chung, G. K. W. K., & Delacruz, G. C. (in press). Design and validation of technology-based performance assessments. In J. M. Spector, M. D. Merrill, J. J. G. van Merriënboer, & M. P. Driscoll (Eds.), Handbook of Reserach on Educational Communications and Technology (3rd edition). Mahwah, NJ: Lawrence Erlbaum Associates, Inc.
Baker, E. L., & Delacruz, G. C., (in preparation). A framework for assessment of learning games. In H. F. O’Neil & R. Perez (Eds.), Computer games and adult learning. Oxford, England: Elsevier.
Chung, G. K. W. K., Baker, E. L., Delacruz, G. C., Bewley, W. L., Elmore, J., & Seely, B. (in press). An approach to authoring problem-solving assessments. In E. L. Baker, J. Dickieson, W. Wulfeck, & H. F. O’Neil (Eds.), Assessment of problem solving using simulations. Mahwah, NJ: Erlbaum.
de Souza e Silva, A., & Delacruz, G. C. (2006). Hybrid reality games reframed: Potential uses in educational contexts. Games and Culture, 1(3), 231-251.
de Souza e Silva, A. (2007). Cell phones and places: the use of mobile technologies in Brazil. In H. Miller, (Ed.), Societies and Cities in the age of instant access. New York: Springer.
2006
de Souza e Silva, A. (2006). Do ciber ao hibrido: tecnologias movies como interfaces de espaços híbridos (From cyber to hybrid: mobile technologies as interfaces of hybrid spaces). In D. Araujo, (Ed.) Imagem (IR) Realidade. Porto Alegre: Editora Sulina.
de Souza e Silva, A. (2006). Interfaces of hybrid spaces. In A.P. Kavoori & N. Arceneaux, (Eds.), The cell phone reader: essays in social transformation. New York: Peter Lang Publishing.
de Souza e Silva, A. (2006). Re-conceptualizing the mobile phone: from telephone to collective interfaces. Australian Journal of Emerging Technologies, 4 (2), 108-127.
de Souza e Silva, A. (2006). Hybrid reality games reframed: potential uses in educational contexts. Games and Culture, 1 (3), 231-251.
de Souza e Silva, A. (2006). From cyber to hybrid: mobile technologies as interfaces of hybrid spaces. Space and Culture, 9 (3), 261-278.
2004
de Souza e Silva, A. (2004). Arte e tecnologias móvies: hibridizando espaços públicos. (Art and Mobile technologies: the hybridization of public spaces.) In A. Parente, (Ed.), Tramas de rede: novas dimensões filosóficas,estéticas e políticas da comunicação. Porto Alegre: Editora Sulinas.
de Souza e Silva, A. (2004). The invisible imaginary: museum spaces, hybrid reality and nanotechnology. In N.K. Hayles, (Ed.) NanoCulture: implications of the new technoscience. Bristol, UK: Intellect Books.
de Souza e Silva, A. (2004). Arte, interfaces gráficas e espaços virtuais (Art, Graphic Interfaces, and Virtual Spaces). Ars: Revista do Departamento de Artes Plásticas da Escola de Comunicação e Artes da Universidade de São Paulo, 2 (4), 78-97.
de Souza e Silva. (2004). Art by telephone: from static to mobile interfaces. Leonardo Electronic Almanac, 12 (10).
de Souza e Silva. (2004). Mobile networks and public spaces: bringing multiuser environments into the physical space. Convergence: the journal of research into new media technologies, 10 (1), 15-25.
de Souza e Silva. (2004). From simulations to hybrid space: how nomadic technologies change the real. Technoetic arts: an international journal of speculative research, 1 (3), 209-221.
de Souza e Silva. (2004). From multiuser environments as (virtual) spaces to (hybrid) spaces as multiuser environments: nomadic technology devices and hybrid communication places. Leonardo Electronic Almanac, 12 (5).


