Mobile Gaming Research Lab

The Mobile Gaming Research Lab (MGRL) at North Carolina State University (NCSU) promotes interdisciplinary and inter-institutional research of mobile games as well as game studies in general. Housed in the Department of Communication, the MGRL focuses on the conceptualization and development of games that mix physical and digital spaces: hybrid reality games, location-based mobile games, urban games, pervasive games, mobile games, and augmented reality games.

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MGRL Physical Collection

We are proud to present our physical collection of the MGRL. Our physical collection consists of popular gaming consoles used throughout 1975 to 2008. Examples of some of the consoles you might see in our collection include the GameBoy and Nintendo DS to name a few. We would love to grow our collection as we accept donations from anyone willing to part with their old consoles.

     For more details email us at and check out our Retro Mobile Gaming Database here Database.

Games are pervasive activities in human culture. The strong success of video and computer games during the last 20 years can make many forget that the physical environment has always been the primary playful space. However, if computers helped take games to digital spaces, the popularity of mobile technologies has taken games back to the physical. The pervasiveness of mobile phones, which allows people to walk around urban spaces connected to both the Internet and each other, encourages the creation of a new type of game arena that takes place simultaneously in physical and digital spaces. In these games, communication, collaboration, and interaction occur in hybrid spaces through a combination of the physical and the virtual.


  • Contribute to the interdisciplinary and inter-institutional research on games, and specifically mobile games.
  • Offer interdisciplinary graduate and undergraduate courses for communication majors, and in collaboration with other departments.
  • Contribute to the development of mobile and location-based games for use in educational settings.