- American University Game Lab. American University. (Washington D.C.)
- Animation and Gaming Research Lab. Virginia Tech. (Virginia).
- Cologne Game Lab. Institute for Game Development and Research. (Germany).
- Communication, Media, and Learning Technologies Gaming Lab. Columbia University. (New York).
- Game Based Education and Advanced Research Labs. Embry Riddle. (Florida).
- Games for Entertainment and Learning Lab. Michigan State University. (Michigan).
- Games for Emotional and Mental Health Lab. Radboud University. (the Netherlands).
- Game Innovation Lab. University of Southern California. (California).
- Game Innovation Lab. New York University. (New York).
- Game Research and Immersive Design Lab. Ohio University. (Ohio).
- Game Research Lab. California State University Monterey Bay. (California).
- Games Research Lab. McGill University. (Canada).
- Gaming Lab. Clemson University. (South Carolina).
- Media Productions and Learning Games Lab. New Mexico State University. (New Mexico).
- MICA Game Lab, Maryland Institute College of Arts. (Maryland).
- MIT Game Lab. Michigan Institute of Technology. (Michigan).
- UCLA Game Lab. University of California- Los Angeles. (California).
- Media Archeology Lab. UC Colorado at Boulder. (Colorado).
- National Digital Stewardship Alliance. (United States).
- The Humanities and Critical Code Studies Lab, University of Southern California. (California).
- The Maryland Institute for Technology in the Humanities, University of Maryland: College Park. (Maryland).
- LA Game Space. (California).
- The Trope Tank, Michigan Institute of Technology. (Michigan).
Digital Games Research Association (DiGRA)
DiGRA is the association for academics and professionals who research digital games and associated phenomena. It encourages high-quality research on games, and promotes collaboration and dissemination of work by its members
International Game Developers Association (IGDA)
The International Game Developers Association is a non-profit professional membership organization that advocates globally on issues related to digital game creation.
The Education Arcade
The Education Arcade is devoted to innovation in the design and development of games that engage players' intellects, and offer insights into their world. TEA is a collaboration between the Comparative Media Studies program at MIT, and the University of Wisconsin.
Games & Storytelling
Games and Storytelling is a joint project of University of Art and Design Helsinki, University of Tampere, Nokia and Veikkaus, designed to bring leading international experts together in a three-year-long lecture and workshop series, highlighting some important and topical developments in the culture, research and design of games.
This site attempts to bring together the art, science and business of computer games.
Terra Nova is a collaborative weblog experiment an emerging social phenomenon called "virtual worlds" -- computer-generated, persistent, immersive, and representational social platforms.
Ludology.org is an online resource for videogame researchers. It has been published by Gonzalo Frasca..
Center of Computer Games Research IT University of Copenhagen
Computer games are an important part of contemporary culture. We need new research to understand the nature of games, their structure, their function and their impact. At the Center for Computer Games Research we research game aesthetics, game design, game spaces, game worlds, gaming cultures, and learning in games.
University of Tampere (Finland) HyperMedia Lab
The Hypermedia Laboratory at the University of Tampere offers education on interactive and digital media. In addition to education the Hypermedia Laboratory conducts research and development of hypermedia in different aspects of science.
Mixed Reality Lab at the University of Nottingham
The Mixed Reality Laboratory (MRL) at the University of Nottingham is a dedicated studio facility where computer scientists, psychologists, sociologists, engineers, architects and artists collaborate to explore the potential of ubiquitous, mobile and mixed reality technologies to shape everyday life.
Liquid Narrative Group at the North Carolina State University
The Liquid Narrative research group at North Carolina State University's Computer Science Department works in the area of procedural content generation -- the creation of content for interactive games and other virtual environments -- that uses models of narrative to build stories and tell them automatically.
The GameLab is a new kind of game developer. Cinema has its independent filmmakers. The music industry has alternative and underground bands and DJs. And the gaming industry needs its independent voices. Our games break new ground by finding new audiences, inventing original forms of gameplay, and by exploring narrative content and visual and audio styles that aren't normally found in games.
Game Studies Journal
Game Studies is a crossdisciplinary journal dedicated to games research, web-published several times a year at www.gamestudies.org. Our primary focus is aesthetic, cultural and communicative aspects of computer games.
Games and Culture Journal
It is a quarterly international journal (first issue due January 2006) that aims to publish innovative theoretical and empirical research about games and culture within the context of interactive media.
Simulation and Gaming
It is an international forum for the study and discussion of simulation/gaming methodology used in education, training, consultation, and research. This quarterly journal examines the methodologies and explores their application to real-world problems and situations.
Convergence invites papers on multimedia, gender and technology, satellite and cable, control and censorship, copyright, electronic publishing, the internet, media policy, interactivity, education and new media technologies, screen interfaces, virtual reality, technology and arts practices, sound/music and new technologies, and media theory.
New Media & Society
New Media & Society is an international journal that strives to stimulate examination of the social dynamics of media and information change. New Media & Society encourages critical discussion of the key issues arising from the scale and speed of new media developments, drawing on a wide range of disciplinary perspectives and on both theoretical and empirical research.
Information, Communication, & Society
Information, Communication & Society (ICS) transcends cultural and geographical boundaries as it explores a diverse range of issues relating to the development and application of information and communications technologies (ICTs)
Created by Nicholas Negroponte, this is one of the most popular technology and new media online magazines. Great source of information.
Also good source of information on technology and internet.
The New York Times
The Technology section has often very good articles.
From MIT. Information on Emerging Technologies & impact on business & society. Check the Infotech section.
Location-based games mailing list
Mailing list for researchers and practitioners that are interested in location-based games. Please note that we use 'location-based games' here as a catch-all term that aims to describe all type of games that are: (1) played "in the wild", (2) use mobile technologies, and (3) incorporate location as part of the gameplay in one way or another. Examples of location-based games include: Pokemon GO, Harry Potter Wizards Unite, etc. The list is open to anyone.