- American University Game Lab. American University. (Washington D.C.)
- Animation and Gaming Research Lab. Virginia Tech. (Virginia).
- Cologne Game Lab. Institute for Game Development and Research. (Germany).
- Communication, Media, and Learning Technologies Gaming Lab. Columbia University. (New York).
- Game Based Education and Advanced Research Labs. Embry Riddle. (Florida).
- Games for Entertainment and Learning Lab. Michigan State University. (Michigan).
- Games for Emotional and Mental Health Lab. Radboud University. (Netherlands).
- Game Innovation Lab. University of Southern California. (California).
- Game Innovation Lab. New York University. (New York).
- Game Research and Immersive Design Lab. Ohio University. (Ohio).
- Game Research Lab. California State University Monterey Bay. (California).
- Games Research Lab. McGill University. (Canada).
- Gaming Lab. Clemson University. (South Carolina).
- Media Productions and Learning Games Lab. New Mexico State University. (New Mexico).
- MICA Game Lab. Maryland Institute College of Arts. (Maryland).
- MIT Game Lab. Michigan Institute of Technology. (Michigan).
- UCLA Game Lab. University of California- Los Angeles. (California).
- Media Archeology Lab. UC Colorado at Boulder. (Colorado).
- National Digital Stewardship Alliance. (United States).
- The Humanities and Critical Code Studies Lab. University of Southern California. (California).
- The Maryland Institute for Technology in the Humanities. University of Maryland: College Park. (Maryland).
- LA Game Space. (California).
- The Trope Tank. Michigan Institute of Technology. (Michigan).
DiGRA is the association for academics and professionals who research digital games and associated phenomena. It encourages high-quality research on games and promotes collaboration and dissemination of work by its members
The International Game Developers Association is a non-profit professional membership organization that advocates globally on issues related to digital game creation.
The Education Arcade is devoted to innovation in the design and development of games that engage players' intellects, and offer insights into their world. TEA is a collaboration between the Comparative Media Studies program at MIT and the University of Wisconsin.
Games and Storytelling is a joint project of the University of Art and Design Helsinki, University of Tampere, Nokia and Veikkaus, designed to bring leading international experts together in a three-year-long lecture and workshop series, highlighting some important and topical developments in the culture, research and design of games.
This site attempts to bring together the art, science and business of computer games.
Terra Nova is a collaborative weblog experiment on an emerging social phenomenon called "virtual worlds" -- computer-generated, persistent, immersive, and representational social platforms.
Ludology.org is an online resource for videogame researchers. It has been published by Gonzalo Frasca.
Computer games are an important part of contemporary culture. We need new research to understand the nature of games, their structure, their function, and their impact. At the Center for Computer Games Research, we research game aesthetics, game design, game spaces, game worlds, gaming cultures, and learning in games.
The Hypermedia Laboratory at the University of Tampere offers education on interactive and digital media. In addition to education, the Hypermedia Laboratory conducts research and development of hypermedia in different aspects of science.
The Mixed Reality Laboratory (MRL) at the University of Nottingham is a dedicated studio facility where computer scientists, psychologists, sociologists, engineers, architects and artists collaborate to explore the potential of ubiquitous, mobile and mixed reality technologies to shape everyday life.
The Liquid Narrative research group at North Carolina State University's Computer Science Department works in the area of procedural content generation -- the creation of content for interactive games and other virtual environments -- that uses models of narrative to build stories and tell them automatically.
The GameLab is a new kind of game developer. Cinema has its independent filmmakers. The music industry has alternative and underground bands and DJs. And the gaming industry needs its independent voices. Our games break new ground by finding new audiences, inventing original forms of gameplay, and exploring narrative content and visual and audio styles that aren't normally found in games.
Retro Gamer offers an experience not available anywhere else in the world. Celebrating video games exciting past with style and purpose, it is both an intelligent and emotional rediscovery of the IPs that defined an industry. Famed for its informative and in-depth stories, access to legendary developers, and sheer enthusiasm for the games it covers, the award-winning Retro Gamer is a worldwide phenomenon universally loved by an entire industry.
Nintendo Everything is a website based around covering all topics related to Nintendo. Expect updates every day of the week, all hours of the day, all year long. While the news is our primary focus, the site regularly posts exclusive translations, interviews, reviews, and video content.
RetroDodo is the leading buyer’s guide for retro gaming enthusiasts. With over 10 years of experience testing products and more than 50 million video views, Retro Dodo is widely known for digging up the best of the best retro gaming products. With new gear posted every week, Retro Dodo plans to become the ultimate place for those with a passion for collecting and hunting down the ultimate selection of gaming items.
Our team of expert writers has been assembled with the sole purpose of making you, our favorite reader, the most knowledgeable and popular Nintendo fan you can be. You won't find a more complete archive of Nintendo download reviews anywhere on the 'net, because we've reviewed nearly every single game you can download for a Nintendo console. Naturally, we don't want to spurn retail, so you'll also find in-depth and reliable reviews of hundreds of Nintendo Switch, Wii U, 3DS, Wii and, DS games along with tons of retro content.
The Finnish Museum of Games showcases the Finnish gaming culture in a versatile manner and tells the story of how digital gaming in Finland started and developed over the years. In addition to digital games, the museum also talks about board games and role-playing games. The famous Finnish radio RPG “Lohikäärmepuu” also has a dedicated place in the museum.
Game Studies is a crossdisciplinary journal dedicated to games research, web-published several times a year at www.gamestudies.org. Our primary focus is aesthetic, cultural and communicative aspects of computer games.
It is a quarterly international journal (first issue due January 2006) that aims to publish innovative theoretical and empirical research about games and culture within the context of interactive media.
It is an international forum for the study and discussion of simulation/gaming methodology used in education, training, consultation, and research. This quarterly journal examines the methodologies and explores their application to real-world problems and situations.
Convergence invites papers on multimedia, gender and technology, satellite and cable, control and censorship, copyright, electronic publishing, the internet, media policy, interactivity, education and new media technologies, screen interfaces, virtual reality, technology and arts practices, sound/music and new technologies, and media theory.
New Media & Society is an international journal that strives to stimulate examination of the social dynamics of media and information change. New Media & Society encourages critical discussion of the key issues arising from the scale and speed of new media developments, drawing on a wide range of disciplinary perspectives and on both theoretical and empirical research.
Information, Communication & Society (ICS) transcends cultural and geographical boundaries as it explores a diverse range of issues relating to the development and application of information and communications technologies (ICTs).
ROMchip is an open-source journal platform. It aims for the improvement of historical studies of games and supports an interdisciplinary approach in how game history is studied, documented, collected, preserved, and practiced.
Created by Nicholas Negroponte, this is one of the most popular technology and new media online magazines. Great source of information.
Also a good source of information on technology and the internet.
The Technology section often has excellent articles.
From MIT. Information on Emerging Technologies & impact on business & society. Check the Infotech section.
Mailing list for researchers and practitioners that are interested in location-based games. Please note that we use 'location-based games' here as a catch-all term that aims to describe all type of games that are: (1) played "in the wild", (2) use mobile technologies, and (3) incorporate location as part of the gameplay in one way or another. Examples of location-based games include: Pokemon GO, Harry Potter Wizards Unite, etc. The list is open to anyone.
email@example.com is the listserv that the DIGRA games research center community uses. Both are currently hosted at Tampere University, and you can subscribe to them either by going to https://lists.tuni.fi/mailman/listinfo/gamesnetwork and creating your account and subscription details as instructed there (preferred method).